Making fun games people love to play
 
 
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Making fun games people love to play

 
 
 
 
 
 

A record that speaks for itself

PeopleFun is one of the world’s top developers of casual mobile games, with titles including Wordscapes, Wordstacks, Word Chums and Wordscapes in Bloom – being played by an airline passenger near you! Headquartered in Dallas, TX, our growing studio is a hotbed for creativity and collaboration, by some of the most talented software engineers, artists, data scientists, analysts, product managers, and producers anywhere in the world! We’re passionate about the talent and diversity of our team, the games we make, and the users who play them.

 
 
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Market Leadership

 
 

To become a leader in the world of mobile free-to-play games, PeopleFun realized the importance of not only creating truly fun games that can stand the test of time, but also in developing best-in-class business models to monetize them. With that approach, PeopleFun transformed the Word Game category into one of the hottest genres on mobile, resulting in Word Games often leading the charts!

 
 
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Our Experience

PeopleFun was founded in 2011 by some of the best in the business. For 30 years, our founders have led the gaming industry, forming powerhouse gaming companies such as Ensemble Studios and Robot Entertainment. Our leadership team was responsible for major hits, including Age of Empires, Age of Empires II, Orcs Must Die and Hero Academy.

The team at PeopleFun has a real love for playing and making games. We know our passion, creativity, unique culture, and talent are the key ingredients that make our games beloved by so many. We’re continuing to grow our studio by hiring creative, passionate people who love making mobile games as much as we do.

 
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TONY GOODMAN — CEO, Founder

Tony is a serial entrepreneur and game developer who founded PeopleFun in 2011 alongside Angelo Laudon. He attended college at The University of Texas before dropping out to start his first company. Throughout his career, Tony has formed studios that are responsible for some of the most noteworthy games of all-time, including the Age of Empires franchise. He was co-founder of Ensemble Corporation (former Inc. 500 company), Ensemble Studios (eventually acquired by Microsoft), and Robot Entertainment.

CAROL MIU — Chief Product and Analytics Officer

Carol is a product leader and data scientist specializing in free-to-play mobile games. She has managed large, distributed teams internationally and particularly enjoys growth leadership. Prior to joining the gaming industry, Carol was a university marketing lecturer and an economic expert in antitrust, intellectual property, and consumer law. A lifelong gamer, Carol was a Finalist at the 2010 Nintendo Wii National Championship.

JOHN BOOG-SCOTT — COO

John is a dedicated entrepreneur with a knack for analytical thinking. He was a founder at Ensemble Studios alongside Tony, where he helped recruit and assemble the leadership team that fueled Ensemble Studios' incredible success, eventually managing their strategic acquisition by Microsoft. While he’s managed large international teams in both the US and Canada, John loves lean startups and small teams. He’s served on numerous company boards, as a mentor at TechWildcatters and worked with multiple startup game and software companies.

ANGELO LAUDON — Chief Architect, Founder

Angelo has been programming since his childhood and has always had a passion for games. He joined Ensemble Studios when it started in 1994 and was the lead programmer for multiple successful games, including PC games Age of Empires and Age of Empires II, as well as Halo Wars for Xbox 360. Angelo then joined Robot Entertainment when it started in 2008. There he helped with the initial development of Orcs Must Die. In 2011, Angelo and Tony Goodman founded PeopleFun to create mobile games.

LEON CAMPISE — Vice President of Operations & Engineering

Leon is a seasoned executive who has led tech organizations up to several hundred in size, with a talent for building and motivating high-performance teams. As an entrepreneur, he was a key leader for three start-ups which successfully sold to public companies, including Timetag, which he founded and led as CEO then sold to Intuit. He has proven success selling and evangelizing strategic products and professional services to C-level executives, as well as maintaining long-term partnerships with companies like Dell, American Airlines, and USAA. Leon leverages a deep background in software design and development; including product management and marketing.

RICK GOODMAN — Executive Producer

Rick spent 20 years developing games, in various capacities, before joining PeopleFun. A life long gamer since unboxing PONG under his Christmas tree in 1974, he eventually crossed the chasm into a career as a game creator. Among his various industry roles, Rick was co-founder of Ensemble Studios, cofounder of Stainless Steel Studios, cofounder of 8D World Game Studios, as well as executive producer for Subatomic Studios and Boss Fight Entertainment. Rick has an MBA from Boston University.

TABITHA, SKUNK, & JORDAN — Mascots

Over the past seven years, company mascots Tabitha the Hat-wearer and Jordan the Hatless have identified countless mobile game solutions, best practices, and innovations. This talented duo has proven success leveraging character branding to create world-class, immersive gameplay experiences for players of all ages and walks of life. With expertise in design, production, visual development, engineering, product management, and quality assurance, Tabitha and Jordan seek to lead PeopleFun for years to come. Also, there is a skunk in this photo.

ALLAN DITZIG — Art Director

Allan has 28 years of experience in creative development, including 24 years specifically focused on game design and visual development. He’s worked on several projects, shipped multiple titles, and directed successful properties such as Stuntman, Terminator, BattleZone, Mortal Kombat, ArcticThunder and Castleville. Allan designed and provided art direction on the mobile game franchise, Dungeon Boss, illustrating his versatility in creating successful gaming experiences. Allan leads PeopleFun’s talented team of artists as well as art direction for our portfolio of games.

 
 

Redefining Culture

 
 
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EMPOWERING PEOPLE

At PeopleFun, we build teams that are talented in their craft and focus on keeping their path clear of obstacles. By hiring individuals with an ownership mentality, our organization has stayed proactive and innovative as we grow. Our talented employees continue to raise the bar of what we can achieve.

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SHARED VISION

We have a lot to celebrate. And a lot of momentum. We believe this is in great part due to all of us pulling in the same direction. At PeopleFun, we all understand our company strategies and how our work feeds into them. Our focus consistently remains on creating fun, unique, and highly successful games.

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FOSTERING TEAMWORK

We foster a unique and passionate company culture predicated on collaboration, positivity and fun. Building chart-topping games played by millions is fun, but we also enjoy spending time together when we’re not building games. With monthly happy hours and social outings, an annual company trip, and game nights, we play as hard as we work.

 
 
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Love What You Do

We love making successful games and it shows. One of the first things you’ll notice in our office is the energy of people doing what they love. Whether your passion is engineering, art, design, business analytics, product management, production, QA, etc, you’ll be working alongside leaders in the industry inspiring each other to build world class games and a world class company.

 
 
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Ready to join our team?

 
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