Making fun games people love to play
 
 
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Making fun games people love to play

 
 
 
 
 
 

A record that speaks for itself

PeopleFun is one of the world’s top developers of casual mobile games, with titles including Wordscapes, Wordscapes Search, Word Stacks, and Word Chums – being played by an airline passenger near you! Headquartered in Dallas, TX, our growing studio is a hotbed for creativity and collaboration, by some of the most talented software engineers, artists, data scientists, analysts, product managers, and producers anywhere in the world! We’re passionate about the talent and diversity of our team, the games we make, and the users who play them.

 
 
 
 
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Market Leadership

 
 

To become a leader in the world of mobile free-to-play games, PeopleFun realized the importance of not only creating truly fun games that can stand the test of time, but also in developing best-in-class business models to monetize them. With that approach, PeopleFun transformed the Word Game category into one of the hottest genres on mobile, resulting in Word Games often leading the charts!

 
 
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Our Experience

PeopleFun was founded in 2011 by some of the best in the business. For 30 years, our founders have led the gaming industry, forming powerhouse gaming companies such as Ensemble Studios and Robot Entertainment. Our leadership team was responsible for major hits, including Age of Empires, Age of Empires II, Orcs Must Die and Hero Academy.

The team at PeopleFun has a real love for playing and making games. We know our passion, creativity, unique culture, and talent are the key ingredients that make our games beloved by so many. We’re continuing to grow our studio by hiring creative, passionate people who love making mobile games as much as we do.

 
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CAROL MIU — Chief Executive Officer

Carol is a product leader and data scientist specializing in free-to-play mobile games. She has managed large, distributed teams internationally and particularly enjoys growth leadership. Prior to joining the gaming industry, Carol was a university marketing lecturer and an economic expert in antitrust, intellectual property, and consumer law. A lifelong gamer, Carol was a Finalist at the 2010 Nintendo Wii National Championship.

SHAWN LOHSTROH — Vice President of Technology

Shawn is an engineering leader and a maker at heart. He started his career in PC security and encryption and also worked with VOIP in its early days. Transitioning to games, Shawn joined Ensemble Studios and helped develop the Age of Empires franchise and Halo Wars. Moving into mobile, he was the first engineer on the hit game Words with Friends, bringing the title to Mobile and Facebook scaling it to over 25M DAU. Shawn has lead teams for over a decade and has a passion for developing engineering teams through best practices and great organizational structure. When you don't see him at work, you will often find him learning and tinkering with new languages, technologies, and devices.

LEE EISENHUTH — Senior Vice President of Design

Lee has over 20 years of experience in the gaming industry spanning cross design, product management, user acquisition, and more. At PeopleFun, has has been an integral part of developing hit games like Wordscapes and looks forward to sharing exciting projects to come.

LOU CATANZARO — Executive Art Director

Lou Catanzaro has been in the game industry since 1995, and has been an Art Director, UX Director, and pivotal creative leader in several successful development studios. His vision, skill, and expertise has been the backbone to upwards of 40 games and products he has helped bring to market. Lou is passionate about building great teams, creating top performing development environments, and inspiring talented people to make great games.

ADAM McCARTHY — Studio Art Director

With 3 decades of experience as an artist in the Game Development Industry, Adam has worked on many iconic game titles, such as “Might & Magic”, “Lord of the Rings”, and “Command & Conquer”. Adam is passionate about building teams and investing in talent growth across all art disciplines. His focus at PeopleFun is on career development and building and maintaining a culture that supports and encourages artists to develop and grow in their crafts, expand to learning other disciplines, and create the best visuals possible for PeopleFun’s diverse game lineup.

TABITHA, SKUNK, & JORDAN — Mascots

Over the past seven years, company mascots Tabitha the Hat-wearer and Jordan the Hatless have identified countless mobile game solutions, best practices, and innovations. This talented duo has proven success leveraging character branding to create world-class, immersive gameplay experiences for players of all ages and walks of life. With expertise in design, production, visual development, engineering, product management, and quality assurance, Tabitha and Jordan seek to lead PeopleFun for years to come. Also, there is a skunk in this photo.

TONY GOODMAN — Founder

Tony is a serial entrepreneur and game developer who founded PeopleFun in 2011 alongside Angelo Laudon. He attended college at The University of Texas before dropping out to start his first company. Throughout his career, Tony has formed studios that are responsible for some of the most noteworthy games of all-time, including the Age of Empires franchise. He was co-founder of Ensemble Corporation (former Inc. 500 company), Ensemble Studios (eventually acquired by Microsoft), and Robot Entertainment.

JOHN BOOG-SCOTT — Founder

John is a dedicated entrepreneur with a knack for analytical thinking. He was a founder at Ensemble Studios alongside Tony, where he helped recruit and assemble the leadership team that fueled Ensemble Studios' incredible success, eventually managing their strategic acquisition by Microsoft. While he’s managed large international teams in both the US and Canada, John loves lean startups and small teams. He’s served on numerous company boards, as a mentor at TechWildcatters and worked with multiple startup game and software companies.

ANGELO LAUDON — Founder

Angelo has been programming since his childhood and has always had a passion for games. He joined Ensemble Studios when it started in 1994 and was the lead programmer for multiple successful games, including PC games Age of Empires and Age of Empires II, as well as Halo Wars for Xbox 360. Angelo then joined Robot Entertainment when it started in 2008. There he helped with the initial development of Orcs Must Die. In 2011, Angelo and Tony Goodman founded PeopleFun to create mobile games.

RICK GOODMAN — Founder

Rick spent 20 years developing games, in various capacities, before joining PeopleFun. A life long gamer since unboxing PONG under his Christmas tree in 1974, he eventually crossed the chasm into a career as a game creator. Among his various industry roles, Rick was co-founder of Ensemble Studios, cofounder of Stainless Steel Studios, cofounder of 8D World Game Studios, as well as executive producer for Subatomic Studios and Boss Fight Entertainment. Rick has an MBA from Boston University.

TIM DEEN — Founder

Tim previously worked on projects at Ensemble Studios, including Age of Empires I and II, and at Robot Entertainment. He joined PeopleFun as a founding member, becoming an integral part of Word Chums, Wordscapes, and more.

 
 

Redefining Culture

 
 
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EMPOWERING PEOPLE

At PeopleFun, we build teams that are talented in their craft and focus on keeping their path clear of obstacles. By hiring individuals with an ownership mentality, our organization has stayed proactive and innovative as we grow. Our talented employees continue to raise the bar of what we can achieve.

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SHARED VISION

We have a lot to celebrate. And a lot of momentum. We believe this is in great part due to all of us pulling in the same direction. At PeopleFun, we all understand our company strategies and how our work feeds into them. Our focus consistently remains on creating fun, unique, and highly successful games.

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FOSTERING TEAMWORK

We foster a unique and passionate company culture predicated on collaboration, positivity and fun. Building chart-topping games played by millions is fun, but we also enjoy spending time together when we’re not building games. With monthly happy hours and social outings, an annual company trip, and game nights, we play as hard as we work.

 
 
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Love What You Do

We love making successful games and it shows. One of the first things you’ll notice in our office is the energy of people doing what they love. Whether your passion is engineering, art, design, business analytics, product management, production, QA, etc, you’ll be working alongside leaders in the industry inspiring each other to build world class games and a world class company.

 
 
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Ready to join our team?

 
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